Tuesday, March 9, 2010

Labou Blog Part 1

Wow! What a week already! And it’s only Tuesday!

I’d like to start by thanking the winning bidder of the Codex Staff that Felicia Day and I made in my first video blog. The auction closed at an astounding $5,319.00! The full amount went to the Red Cross to help in the effort to aid Haiti, Chile, and other places around the world that have suffered from recent natural disasters.

I would also like to thank all of the competing bidders who help get the final donation up so high. I’m sorry you didn’t win the prop, but the fact that you all valued it as much as you did means the world to me. I intend to do future projects like the Codex video blog, and donate the proceeds to charities in need, so hopefully some of those items will be of equal interest to you.

Along those lines, I am prepping for several new video blogs, featuring interesting projects and very exciting guests. But as you may have guessed, the video blogs take a lot of time to set up, shoot, and post. I will need to space them out a bit, or this blog will become a full time job! So, for the moment, I’ll post copy and pictures to show you what I’m up to.

There are all kinds of new things going on. I can’t wait to talk about them! But unfortunately I can’t talk about them yet. But if you liked what you saw in the last few videos, you are going to love what I’m up to next!

OK, time to focus on this blog. Looking at the clock, it’s an hour before my birthday! Which means, by the time I post this, it WILL BE my birthday! And I believe that means I can talk about anything I want to!

I know I have a list of open topics, like SPD, Guild Xmas props, and BarnYard History. @geekyfanboy will have to figure out how to link all the parts together, since I seem to enjoy skipping around so much! But, hopefully, it keeps it more interesting that way!

I thought about all of the new things I have to talk about, but since it is my birthday, I’ve been thinking about all of the things I have done. Maybe I’ve had TOO MANY birthdays, but it seems that gifts and parties aren’t as important anymore. What really matters are the things you do in life that make you happy, and the people that you do them with. I thought about writing a blog about all of the people that are so important to my life, the people that make me who I am, and KEEP me who I am, and help me do what I do so I can show you all of these cool projects. But I realized that that list would be way too long for a blog, and I still would end up leaving people out. And that is truly the best birthday gift I could ever ask for.

Since I wrapped up BarnYard History Part 1 with Labou, I’d like to spend the first few hours of my new year talking about that. The film was one of the most interesting experiences of my life, and it will always be near and dear to my heart.

Photo #1: Labou’s First Trip

This image is one of the reasons I decided to write this blog tonight. I was looking through some photos earlier today, and came across this. That’s a very early rough sculpture of Labou, strapped into my jeep for one of the first meetings with potential financiers. As with most of my writing, I usually lock onto several visuals within the story and start developing them visually as I am putting the words onto paper. The physical realization of the elements in the story help me wrap my mind around what I am trying to say, and usually help me understand the characters and setting better. They also help others understand what’s in my head, hence why Labou is going for a ride!

Photo #2: BFFs

I know, that’s a ridiculous caption, but its true. The story of Labou is about friendship, and it got made because of friendship. That’s Sheri Bryant, my actual best friend in the world. She is also my producing partner. We have a company together, Dog & Rooster Productions. We met at San Diego Comicon many moons ago, and we share a common geek interest in all things alien, futuristic, and cartoon. We have stacks of scripts and stories to produce, but when we put our heads together and tried to boil down what elements really made us respond to the movies we loved as kids, Labou was the end result.

Photo #3: Producer Rooster

Sheri studied business at Stanford, so she is obviously the brains of the group! (I got a t-shirt from the gift shop there once. But I don’t think that qualifies for anything) While I wrote the script and started designing the look of the film, Sheri wrote the business plan and created a strategy for getting the movie made, and more importantly, SOLD!

Photo #4: Monitoring the situation

The single greatest thing about making Labou was that I got to do it with my friends. We had all talked for ages about someday breaking away from the studio pictures we all worked on and forging out on our own to create something that was ours. It was a great honor for me to be able to make those calls and tell my friends that the time had come. And it was so very fortunate for me that so many of them came! But it was a whole different world making a movie as opposed to working on a movie. Even the past things that I directed or produced had infrastructure above me. This time, Sheri and I WERE the infrastructure! Everyday, people would come to me with problems, and I would say, “Well, who do we talk to about this?” and they would say, “YOU!”

Photo #5: Suiting up

There are so many components to putting together a feature film. What I’ve learned is that each next part is the hardest part! Coming up with a winning idea seems so hard, until you begin writing the script, which you tell yourself will be the biggest hurdle. But it pales in comparison to raising the money, which seems easy when you haven’t slept more than a few hours during 20 days of production, which becomes child’s play in the eye of the distribution deal storm. To make it worse, a good friend and famous director once told me, “By the end of a production, you learn everything you should have known to do that movie better, and none of it will apply to your next film!” Unfortunately, he was right! Fortunately, that doesn’t stop Sheri and I from making more movies. There is always more to learn, and greater challenges to take on. But working with Sheri and our amazing team always makes it worthwhile. I couldn’t imagine doing a movie without her. Here we are with Zack Ward, suited up in the desert . But that’s another story…

Photo #6: The Main Man

I don’t think there will be any way I could ever say thank you enough to Mr. TG Solomon. He was the gentleman that financed Labou. He wrote the check and let Sheri and I do our thing, and for that I will be eternally grateful. TG loved visiting the set and socializing with the cast and crew. Here he is with Kelson Henderson, in character as Clayton LeRouge.

Photo #7: Clay Basics

With money in the bank and a script in hand, the next step for me was to finish Labou himself. Wow, my studio looks empty and clean here. It’s kind of freaking me out…

Photo #8: Parting Lines

Once the sculpt was done, my buddy Scot Erb helped me make a silicone matrix mold on Labou. The finished mold went to Mark for foam, and Scot packed up a 5-ton truck with props and junk from the yard and drove off to New Orleans.

Photo #9: Whistling Dixie!

Labou communicates through whistling. I wanted his whistle face to be very distinct, so John Criswell suggested that I have a separate “whistle head”. Here’s the sculpt in progress.

Photo #10: Kisses for Labou

To make sure Labou’s whistle lips were right, I had a very dear friend model for me. Can anyone guess whose lips are whistling in this photo?

Photo #11: The Eyes Have It

Next up were the eyes. They weren’t modeled after anybody! But they were a very difficult part of the process. The “white” of the eye is cast first, and the pupil and iris get painted onto it by hand. Then that is put into a second mold, and the clear "lens" is cast around it. They often get ruined during that last part, so you have to make a lot of extras. It’s hard to paint them all so meticulously knowing that every other one won’t make it!

The funny part of this photo to me is the Santa sculpture to the right. I did a few side projects during Labou to make some money! (The perils of low budget filmmaking!) This one was a Santa popcorn bucket for the Radio City Music Hall Christmas show. I know, you threw yours out!

Photo #12: Eyes Wide Open

Here is the prototype Labou almost completely assembled. I used this model to help me keep all the various versions of puppets looking uniform. This fiberglass copy still sits in the main room of BarnYard FX. Maybe one of these days I’ll give you a tour!

Photo #13: It’s A Sign!

We are finally in New Orleans. Well, at least Sheri and I are! The first big hurdle is to set up a functioning production office. We were lucky enough to get space at the Nims Center, New Orleans’s largest production facility. I remember having butterflies in my stomach as I took this photo of Sheri putting our production company name on the marquee. It was finally all real! We were making a movie!

Photo #14: Drew drew that!

Speaking of butterflies, as I was setting up my office, I got this piece of artwork in the mail. Drew Struzan had done this for a prop in the film, but it was first used as a sign on my door. If I had ever dreamed a dream, this was it.

Photo #15: The ONE Sheet

Drew also did the original poster for Labou. This is kind of skipping to the end of the filmmaking process, but I was excited to show you since I already brought him up! I will hold back from what I want to say about Drew Struzan until I can give him his proper forum. I could do a whole series of blogs on this man and his art and still not cover everything I would want to. In short, Drew is a great friend, the most amazing artist I have ever seen, and the single most influential person in my life. I have known Drew personally for more than half my life now, but his art inspired me to take the path I chose even a decade before that. Drew has the uncanny ability to capture all of the excitement, emotion, and splendor of a 2-hour film in a single, perfectly composed image. I consider the quality of his art to be my brass ring, and although I may never be able to grab it myself, it is just as satisfying to sit and stare at it and warm in its brilliance.

If you think I’m exaggerating, go check out his site. There’s a link to the right. Don’t worry, this blog will still be here when you get back. Although, I assure you, you will be on his site for hours once you discover the mass amount of incredible work he has done!

Photo #16: New Orleans is Big

Back in the Crescent City, Sheri and I started scouting for possible locations. It was hot! Like 100 degrees, 98% humidity hot! We had to comb through the city to find all of the different sets, and locations that looked like locations we wanted but couldn’t shoot at. For instance, we needed a city hall for all the stuff with the mayor. Although we actually had the REAL mayor, we couldn’t use the real city hall. There was too much traffic and business going on. We ended up shooting at Gallier Hall, an old courthouse on Poydras St. I liked the look of the giant columns out front, and the statues of Justice on the stairs.

Photo # 16a: Not So Ittsy Bittsy!

We also had to spend a lot of time outside the city, scouting the swamps and bayous. There is a lot of wildlife out there! A lot of wildlife that wants to eat you! And it’s not even the big things, like alligators, that are the creepiest! These Banana spiders were my personal phobia. Sheri discovered she was allergic to mosquitoes! And, man, did they love her!

Photo #17: Blass from the Past!

No, not a spelling error. That’s Dave Blass. If anyone is responsible for me being alive today, it’s Dave Blass! We have know each other for a very, very long time, and Dave has been one of the biggest supporters of my career. He got me my first professional directing gig. He has kept projects flowing through the BarnYard continuously for 15 years. When you look at my IMDB and go, wow, that guy’s worked on a lot of stuff!, most of those projects were by recommendation of Dave Blass. And how do I repay such a great friend? By dragging him down to New Orleans for a fun filled art directing adventure featuring swamps, heat stroke, mosquitoes, and hurricanes! In this photo, Dave is very intrigued by an alligator. Later that summer, when Dave accidentally found himself chest deep in a swamp, the tables had turned. I still so owe you!

Photo #18: Plush Bandit

Sheri found a critter of her own in the swamps. I love this photo. We had so much fun with that raccoon. He was super playful, and made a habit of sleeping ON my head while I walked around. I felt like Daniel Boone. I really wanted to take him back to the BarnYard, but raccoons like to, well, break things. I had flashes of him getting into my MOC original Star Wars 12 back case, and decided he was better of in the wild were he belonged. But, in the meantime, he was very inspirational in terms of movement study for Labou!

Photo #19: In the Bag

This was the first day I met Marissa Cuevas. She was a 12-year-old New Orleans local, auditioning for the role of Emily. I know it sounds like a made up after-the-fact story, but I swear I knew we were going to cast her from the second she walked in the room. She just looked like everything I had imagined Emily to be. At first Sheri wasn’t sold, because as good of an actress as Marissa was, she towered over the potential costars. Eventually, as we narrowed it down to Bryan Kitto and Darnell Hamilton, the height difference help fortify the awkwardness of being early teen friends.

Photo #20: Poised to Strike

Marissa rocked the part of Emily, and the role brought her a lot of attention. She moved to LA to pursue her acting career full time, and I am thrilled to be able to still be a part of it. Marissa has acted in several of my other projects, and not always as the sassy teenager. Here she is in a costume fitting for the 100 year old Alien Shaman from Battle Planet. You would never guess it was her!

Photo #21: Coat LeRouge

Every story has a villain, and in Labou, there is LeRouge. Captain LeRouge! He is a pirate, sailing the seven seas in search of heirlooms stolen from his family generations ago. Unfortunately, his journey comes to an untimely end. He is forced to haunt the bayous of Louisiana, trying to prevent others from stealing his treasure. I wanted the pirate to have a familiar yet unique look. Costumer Pam Robertson crafted these brilliant costumes for us. One hero, one to be distressed for the “ghost” look. Kinda broke my heart to tear it up!

Photo #22: Ahoy, Matey!

Where there are pirates, there be treasure. I wanted a very specific looking treasure, something harking back to Disney’s pirate ride. Yes, there actually was a ride before there was a movie. And when I was a kid, seeing those skeletons sitting on piles of gold and gems was the most amazing thing in the world. None of the prop houses had exactly what I wanted, so in typical BarnYard fashion, we made it! Here’s Scot creating some giant gemstones. He ended up making a few hundred of them. They looked amazing. The kids actually thought they were real!

Photo #23: Little Big Trouble

The other villains in the story are oil tycoons trying to tear down the swamps for a refinery. I knew we would never see the refinery for real, but I wanted to sell how ominous it would be if it ever got built. I had this idea that it would be like a giant metal spider, with legs sticking out everywhere, and a skull made of pipes for a face. I decided to make a “presentation model” of it for the scene in the mayor’s office. Timothy Lee Depriest came in and helped me make it. It had tons of animated parts, and smoke puffed out of the stacks!

Photo #24: Small Moving Parts

John Criswell helmed the animatronic front. There were six hero Labou puppets in all, and John machined hundreds of parts for each one. He packed over 20 servos inside each of Labou’s tiny heads.

Photo #25: Peas in a Pod

Yeah, that’s Labou and me. We both look pretty happy. For the moment! Wait till you see the photos from the next week! This is two days before filming. I was running some mechanical tests on this stand up puppet before spending the next 40 hours painting all of the Labous.

Photo #26: And Action!

We finally start filming. For most of the Labou shots in the film, I would control Labou’s body, and Sheri would puppeteer his face. Being that hands-on is the best part of this kind of filmmaking. I couldn’t imagine being behind a desk and just filtering and relaying information about a project. I like being in the trenches, making the film frame by frame, and I love that my producer is there with me!

Photo #27: And cut!

That’s Adam Lawson, my A.D. When he looks at his watch like that, it means it’s time to go! So, on that note, I will leave the rest of the story to future Labou entries. Believe me, this is just the set up to what becomes a very interesting story! And if you haven’t seen the movie yet, click on the image below and get a copy! Or go to the Labou stuff link to the right and buy some merchandise. It will be like my birthday present!



Monday, March 1, 2010

How To Build Codex's Staff Pt.3

All good things must come to an end. It’s sad, but true. Luckily, we saved the best for last! Not only do I think that this is the funniest of the three “Making the Codex Staff” videos, but this final entry also brings us to announcing the details of how you can own the very prop you have seen being made!

I think this video is particularly funny because Felicia and I had already done a full day of working at that bench, probably around 10 hours by the time this portion of the video started filming. We were both a little slap happy, and everything we did seemed funny to us at the time. Hopefully it seems funny to you now!

Despite all the laughing, we still managed to create an awesome version of the Codex Staff. It is exactly everything the original prop for the “Do You Want to Date My Avatar” video was, and, in my opinion, even better, because this one was hand crafted by Felicia Day herself! I can’t recall ever hearing about a collectible prop for a character in a show actually made by the creator and star of that show before. I can’t tell you how exciting it is to me that some lucky fan will actually own this! And it’s even better because all of the proceeds from the auction to win it will go to the Red Cross, a charity providing relief for the recent disasters in Haiti and Chile.


The staff is signed by both Felicia and myself, and is truly a one of a kind item. If you are a Guild fan, click on this link and bid for an amazing treasure and a great cause:


http://bit.ly/codex_auction

I will personally pack the staff and mail it to the winner to make sure it arrives intact. And feel free to ask me any questions you may have before you bid.

And for all of you who are making your own staff, here are the materials you will need for the final steps:

Gold spray paint

White acrylic paint

Tamiya Red clear acrylic

12”x12” leather

3/16” rough hemp twine

Cyanoacrylate glue and kicker

Spray 77 adhesive


Gather up all the parts you made last week, and grab these tools:

X-acto knife with #11 blades

12” ruler

Small paintbrushes

Once again, I want to thank my crew. You did an amazing job filming and prepping everything, and I look forward to working with you all on the next video blog. Brad did a particularly spectacular job this segment, especially in cutting in all the frames that show me at my geekiest!



This is so sad! I feel like I’m at an awards show with all these final thank yous! Luckily, I can promise more video blogs coming soon, with some very special guests. Of course, none can ever be as special as my first guest, Felicia Day! I hope she comes back for more. I had such a great time. I will, however, actively persuade her from using that table saw! (Cringe!!!)

And huge thanks to Fallbrooke for the use of their songs in all three videos. This video featured “The Best Thing”. You should definitely check out their whole album at fallbrooke.com

This segment also included another track from the LABOU soundtrack. “Without You I’m a Mess” was written and performed by none other than SPD Green Ranger Matt Austin. After you bid on the staff, go to Netflix and watch Matt’s new documentary on the late John Hughes, “Don’t You Forget About Me”.

Oh, and I need to acknowledge my dogs, Art and Print, for all the helpful advise they sprinkle throughout the videos! They really are rather clever…

I am sure you already have you copy of the Guild Season 3 on DVD. I got to do a special feature on "Making Vork's Sword". It is just one of many amazing bonus features. If you don't have it, go get one now! Click on the image below for details...



Lastly, it's the 1st of March, which means it's my good friend Simon Tams's birthday! Simon gave me my first art department job in Hollywood, and my life has never been the same. Everyone who knows Simon should give him a big hug today cause he's awesome. And everybody who doesn't know Simon can still leave birthday wishes for him in the comments! I'll print them out like a giant card! Happy birthday, my friend!

Alright, I gotta go start prepping for this next blog. Please sign up to be a member of the BarnYardFX blog by clicking on the "Follow" button to the right. Also, follow me on twitter @gregaronowitz to get updates about new topics and guests.

Thank you all so much for visiting, and good luck bidding!


Oh, and yes, Felicia, the Clove hitch is real!!!!!

Monday, February 22, 2010

How to Build Codex's Staff Pt. 2


Thanks for coming back! It’s definitely worth seeing Felicia wrestle with that Dremel! Part 2 goes through a great deal of the steps, bringing the Codex staff close to completion. As you will see, Felicia and I were still having a fun time, even though we had been working for about 6 hours at that point.

I hope you are enjoying the videos. Speaking of videos, have you gotten your copy of The Guild Season 3 yet? It has the full season, plus lots of amazing special features, including “Making Vork’s Sword”. You are only a few videos away from having your own Guild arsenal!



The Codex Staff part 2 involves the construction of a few key elements, such as the rings, the base, and the Orb. Building the “Orb” is probably the most complicated part of the staff.

Here are a few pointers I couldn’t fit into the video blog without it becoming a made for television mini series event!

*Make sure the two hemispheres that make up the inner orb (as seen in part 1) are thoroughly glued together. Any spaces or pinholes in the seam will allow the clear resin to seep into it, which will defeat the purpose of having it there in the first place. Plus, it will cause you to use a lot more resin, which is expensive!

*Don’t cheat and paint the outside of the inner orb. Remember when Felicia sprayed the lower half and painted her face green? Yeah, well, don’t do that either! But the reason we painted the inside of each hemisphere, then glued the halves together, is because the polyester resin that gets poured into the outer orb will eat through the paint if it contacts it. If you paint the outside surface of the inner orb, the resin will lift, streak, or dissolve the color away completely, and your finished orb will look hollow.

*We didn’t need this for the Avatar music video, but it might be fun to wire a light inside the inner orb with a switch on the winged ring. Just sayin’!

*Keep the pour hole that you notch out of the side of the outer hemisphere as small as possible. You will need about a ¼ inch to get the resin in and still allow air out as u pour, but any larger and you will see it in the final staff.

*Don’t over catalyze the resin! It will shrink and crack, which sometimes will yield cool effects (like in the case of the original prop for the Avatar video) but often will just look messy. It’s always good to do a few tests with new materials to understand how they work before applying them to a project you have already invested a lot of work into.

*Make sure that the outer orb is securely fastened to the staff before you pour the resin. If it breaks loose mid-process, it could end up getting really messy!

*Don’t spin the resin filled orb too much, or the light and dark resin will over blend, and you will lose any cool swirling effect that might happen. Make sure you re-fasten the staff to a sturdy object, like a chair or stool, so it won’t fall over and leak while the resin is curing, which could take hours!

*Oh, and after you spin it and secure it back down, remove the clay from the pour hole and fill the air bubble up with more resin! You may need to do this a few times as its curing, since air will find its way out and drop the level of resin away from the hole.

*The tape trick is usually pretty reliable when it comes to cutting tubes. Of course, you need to make sure the end you are starting with is already square! Try to always start with a factory edge. I had a few questions about why I do all my work with hand tools, and honestly, I cut the original prop’s PVC with a chop saw to make it fast and perfect. But I thought it would be good to show techniques that utilize more accessible tools so people just starting out can jump right in. But if you have a garage full of hardware, by all means use the best tool for the job! The easier it is to get through the steps, the more time you can spend finessing the final product!

*Also with the tape technique, don’t try to cut through the pipe straight through from one side. Take a few strokes, rotate the pipe, line your saw along the tape, and repeat until you wrap around to your original cut. This will prevent the blade from straying at an angle, and the shallow groove you cut will actually act as a guide for the blade as it cuts deeper into the pipe.

*I.D. vs. O.D.: I’ve called out the diameter of the many various tubes we used to make the different staff parts, but just know that I am usually referring to the I.D., or inner diameter dimension. When you buy a piece of PVC pipe, the size printed on the side refers to the diameter of the INSIDE of the pipe! So in truth, the actual width of a 2” pipe will be around 2-3/8”. Different states and counties have different building codes, too, so some areas may have thinner or thicker walled PVC. You can also get stock acrylic or styrene tubes from hobby or sign shops, so just keep all that in mind when you are plotting out your materials for this segment.

*Putting the Magic Sculpt in the oven is one of the best tricks ever! It really does make it cure solid in 10 minutes or less! But don’t over heat the oven, or the epoxy will bubble and burn. And, I know the dogs already mentioned this, but DO NOT leave the parts in too long, or the plastic will warp and melt.

*Lastly, for the most fun you can possible have building props, invite Felicia Day over to use power tools! It seriously never gets old!

Okay, so in addition to all the pieces you built last week, here are the materials you will need to do the steps in this installment:

Magic Sculpt Epoxy Putty

Clear casting resin

Resin catalyst

Polyester resin dyes (green and red)

Paper cups

Stir sticks

Two 1-1/2” clear plastic hemispheres

2” PVC pipe

1-1/2” PVC pipe

Cyanoacrylate glue and kicker

Sand paper grits 80, 100, 120, 320, 400

8”x8” piece of 1/8” Sintra plastic

1-1/8” inner diameter plastic tube

Hot glue

Modeling clay

Paper tape, 1”, 1-1/2”, and 2”.

Evergreen styrene stock, various sizes

Primer spray paint

And these are the tools required:

Dremel (Don’t panic, Felicia!)

Dremel bits, preferably sanding drums

Hot glue gun

Fine tooth hobby saw

Xacto with #11 blades

Circle template

Band saw

Rough files (flat and half-round)

Hammer

Small right angle ruler

Sharpie marker


Okay, so I think that covers everything. I really appreciate all the comments, and I look forward to reading more! I’m excited that so many of you have started or are planning on starting your own Codex staff! Send me pictures at gregaronowitz@gmail.com when you are done, and I will post them on this blog. Oh, and I did get a few mentions that the video wasn’t working. We’ve investigated this several times, and can’t seem to find anything wrong. I would just recommend refreshing the browser a few times. But let me know if it keeps happening!

Special thanks again to Felicia, who makes this video worth watching! And to the crew, editor Brad Allen Wilde, cameramen Pax S. Franchot, Brad Allen Wilde, Mike Houghton, Seamus Donahoe, art department Bryan Fulk, Brock Potter, and still photographer Marissa Cuevas.

Some great music in this segment!

The score is excerpts from my movie LABOU, composed by Nathan Wang.

“So Much to Gain” by Guy Harrington, from the LABOU soundtrack.

“Take me Under” by Fallbrooke. You may recall that video…

And of course, “Do You Want to Date My Avatar?” by Felicia Day and Jed Whedon.

Thanks for coming back, and make sure you check out the final installment next week. We will also post the info on how you can have the chance to own Codex’s staff made by Felicia Day herself!

Sunday, February 14, 2010

How to Build Codex's Staff Pt.1

Happy Valentine’s Day!!!! I know, I know, so many people hate this holiday because it’s a completely fictitious, commercialized holiday created by the greedy corporations to force everyone into spending money on shallow tokens of love. But, I’m the first to admit that I’m a sucker for commercial holidays! And Valentine’s is one of my favorites! I think any opportunity to express feelings for the ones you love is well worth taking. A dozen roses are fine, but if you want to take the less commercial route, it will probably make a bigger statement! I personally enjoy much more personal sentiments. I’m no expert, but I think things like participating in your loved one’s favorite activity, or making their favorite dessert (even if you despise it!) will always get a bigger smile than a teddy bear or chocolate heart. The more uniquely personal the gift, the better the surprise.

What’s not surprising is how much love fans have for The Guild! That’s why Felicia Day and I cooked up this heart shaped box of laughs for you! I hope it makes your day brighter than any corporate greeting card could!

I know I had a great time filming this. Felicia worked over 12 hours in the shop with me, and we spent most of that time laughing! I swear to you that there was not a single dull moment of footage, but Brad somehow managed to cut it down to three 7-minute segments. I will post the others each a week apart. Believe me, you won’t want to miss the end result! Speaking of which, check out the Part 3 post for details on how you can own the Codex Staff that Felicia made!

I hope you enjoy my first video blog! I have to give very special thanks again to Felicia, for taking the time to do this with me. I always relish any chance I can get to work with her. Felicia is the real deal: rocket scientist smart, movie star beautiful, renaissance talented, laugh out loud funny, and, honestly, the hardest working person I have ever met. Felicia is the sole frontrunner of her career, which spans television, film, web series, comic books, video games, acting, writing, producing, 24 hour a day social networking, and somehow she still finds time to play Xbox till all hours of the night. She makes me feel like a slacker!(And you guys know how many hours I put in!) I consider myself very lucky to have gotten so much of her time for this blog!



Fans of the GUILD are fans of her show because, well, it’s HER show! Felicia Day is on the front line of the future of entertainment. She is really changing people’s minds about how Hollywood should be run, and it’s an honor to even be in the same room as that’s happening.

And for all those who have no idea what I’m talking about, check out The Guild: Season 3 on DVD! It is available tomorrow, February 15th. If you think this 7 minutes is funny, you may never take that DVD out of your disk drive! It’s the best.

As for the Codex staff, you will need these supplies if you are going to spend your V-Day building what we did for part one:

One 1-1/8 “ wooden dowel, 48” long

Two 6” clear plastic hemispheres

Two 4-1/2” clear plastic hemispheres

Sandpaper, grits 100, 240, 320, 400, 600

Plastic polish, scratch remover

Soft rags or shammies

Green pearlescent spray paint

Cyanoacrylate glue and kicker

One 1-3/4” drywall screw

12”x12” piece of 1/8” Sintra plastic

Magic Sculpt Epoxy putty

Drawing Paper

3M Spray 77 adhesive

Paper tape

And these tools:

Xacto knife with #11 blades

Pencil

Scissors

Ruler

French Curves

Ruled circle template

Dental wax spatula

Files

Cordless Drill

Drill bits

Screw tip

There will be more supplies needed next week, but I guess we’ll take this one step at a time. Alright, no sense doing all this typing when there’s video to watch! As always, feel free to ask me any questions about the process in the comment section. Enjoy, and I hope to see you back next week! Oh, and save me some of those chocolate covered strawberries…c’mon, you can hate the holiday, but you know you love those strawberries!

Credits:

Guest Director: Sean Becker

The legendary director of THE GUILD dropped by to say hi, and was kind enough to stick around for the first few hours to help me put all the pieces of the puzzle together. My head was spinning, and Sean’s presence and suggestions got things off to a great start. Thanks!

Camera Crew: Pax S. Franchot, Brad Allen Wilde, Mike Houghton, Seamus Donahoe

These guys lit the set and helmed what ended up being a 4-camera shoot!

Editor: Brad Allen Wilde

Brad couldn’t stay for the whole shoot cause he had a film playing in a festival, so he was shocked to come back and find over 20 tapes worth of footage! Mike digitized it all, then Brad tirelessly spent the next week whittling it down to what you are watching. If I can convince him to give me another day, there might even be an out takes reel posted!

Art Department: Bryan Fulk, Brock Potter

Originally, I was going to film this blog like a cooking show, where Felicia would start a part, then these two guys would finish it off camera as I introduced the next part. I thought it would save time. But Felicia was so into it, she actually followed through on all the work herself! So these guys help shave some time off by making sure we had everything we needed standing by, and they both even jumped in to man a camera from time to time!

Still Photography: Marissa Cuevas

When she isn’t busy being a movie star, Marissa loves taking pictures. She stood by all day and grabbed some great moments, along with a complete step by step of the process, which I will post at a later date.

Music:

“Do You Want To Date My Avatar? “

By Felicia Day and Jed Whedon

“Losin’ It”

By Fallbrooke http://fallbrooke.com

Sunday, January 31, 2010

BarnYard History Blog #1

Well, it’s the end of January! We are well on our way into the year 2010. When I first started working in Hollywood, 2010 was still considered a topic of Science fiction! As a matter of fact, one of the earliest films I worked on was a failed TV adaptation of the Arthur C. Clarke’s 2010: Odyssey Two. I was just a kid, but I remember talking about the actual year as if I would never actually see it! But here we are, on the last day of its first month. I wrote in my last entry that one of my new year’s resolutions was to make a point of blogging more than once a month. Well, I have a few hours left to keep that promise!

If you follow me on twitter, you may have seen mention of my first video blog. I started filming last weekend, and will be editing for a few weeks more. I plan on having that out for Valentine’s Day, with a very special guest. But in the mean time, I thought I would try to do an entry that actually gives some background of my work and how the BarnYard came to be. I have gotten a lot of tweets and emails asking what films I have worked on, and were my work can be found. So hopefully this entry will provide a little insight, and maybe open up some new tangents to blog about in the future!

I have literally thousands of images from the over 300 film and television projects I have worked on, and it started feeling overwhelming sorting through them. Not to mention the constant fear that I would bore you to death! So I decided to just pick a few projects that represent the times when I shifted gears and added a new outlet for my art. I figure that will answer the questions about the scope, and save material for any future project-by-project blogs. If anyone is interested!

Photo 01: So here we go! This film kind of jumps the time line, but Spielberg once told me that this image should always be the leading page of my portfolio. This model of the T-Rex being captured was a study of an idea I was kicking around the Jurassic Park: Lost World art department with some of the other artists. Production designer Rick Carter (Who currently designed James Cameron's AVATAR) presented it to Steven along with a sequence storyboarded by Matt Codd.

Photo 02: Steven didn’t think the idea fit into the original script at first, but when he put production on hold to re-write a bigger ending, he came back saying that this model was the single image that kept surfacing in his mind. The concept of the T-Rex capture sparked a whole new direction, ultimately leading to the beast being brought back to San Diego.

Photo 03: Which I also got to build! Steven liked the concept model I was making for the Jurassic Park: San Diego arena so much he used it in the film. He couldn’t wait for the Triceratops to crush it!

Photo 04: This is me showing Spielberg my design model for the Dino Lab and island town. The final set was made significantly smaller, but the design model was huge! I had to build trap doors in the middle of it so we could poke our heads through to look at different angles. The full sized set was built on the Universal back lot, right behind the Psycho house. Originally, the studio was open to tearing the house down, but I begged to have a shot at figuring out how to build around it. Luckily, both the house and the Lab are still there. You can see the lab through the War of the Worlds set if you go on the studio tour.

Standing behind me is one of the greatest storyboard artists ever, Dave Lowery, making the “He’s the man” gesture as Steven compliments my work. Beyond cool. And that’s me making the “I can’t believe I wore my Raiders shirt today” face. Beyond nerd.

Photo 05: But before I started in design and FX, I was an illustrator. In high school, I did commercial art and window installations. But I started doing art for hire as early as 8 years old, painting things like this denim jacket. I have probably done several hundred of these over the years, and every once in a while I’ll do one as a gift or to clear my head.

Photo 06: Yes, I actually do work to take a break from doing work! But I love making things, and since I hardly get the chance to do “personal” art, when I do I usually like to paint. (Acrylic on canvas, 36x48)

Photo 07: Sometimes I get to split the difference, and do a painting that has an end purpose, but no commercial restraints. This is a piece that appeared on a concert flyer for my friend Emma Ejwertz (the first winner of the Swedish version of “Idol”) (Acrylic on canvas, 9x12)

Photo 08: But those opportunities are pretty rare. Usually when I illustrate, it’s for purely commercial reasons. I like this painting (Acrylic on canvas, 9x12) but I can’t imagine it will ever hang above anybody’s couch!


Photo 09: I’ve done a lot of comic book work, too, but Ill save that for another blog. This piece was a crossover, though. It was a fictional comic for an episode of “Criminal Minds”

Photo 10: Speaking of cop shows, it seems like I had a few years of working on nothing but! It’s a safe bet that if you see a pair of hands doing a police drawing or an artist’s rending on a recent cop show episode, they're probably mine! This was done by a “character” in an episode of "Cold Case".

Photo 11: The first film I ever worked on was an ultra low budget sci-fi movie that is impossible to find. But I met some great people on it that recommended me for the second film I worked on, originally titled “Martians!!!”. I was hired as an art department assistant, and graduated to illustrator in the first week. This was also a low budget film (I was making $150 a week!) and the director had a very ambitious vision. Every few hours he would rush into the art department and ask if anyone could build a model, or do a matte painting, or sculpt a prop. I always said, “I’m not sure how to do it, but I’ll try!” I guess the lack of funds didn’t leave much else of a choice, so he let me have at these huge tasks way above my pay grade! Luckily, I had my trusty "Industrial Light & Magic: The Art of Special Effects" book (If you don’t have it, seek one out! Everything I know is based on what’s on those pages!) and I fumbled through the creation of miniatures, costumes, make-up FX, and even some second unit directing! It was the experience of a lifetime, and I will always be grateful for the opportunity. It set the tone for how I would pursue the rest of my career.

Photo 12: That movie was seen by Spielberg, who called his buddy Katzenberg at Disney and suggested that he buy it. The film was released under the title Spaced Invaders, and did quite well in its limited theatrical run. The Martians themselves were amazing, the animatronics being the work of the super talented John Criswell. When the film was complete, John called me and invited me to work in his FX shop, Criswell Productions. The “shop” was actually his garage, but we did a lot of great things out of there. I worked there all that summer, and after a series of successful projects, John asked me to be his partner. We expanded the company and got a warehouse in Van Nuys. We did all sorts of effects, but we were best known for the creature work.

The above image is one of my favorite characters to come out of that Van Nuys shop: Spewy, from Chris Elliot’s Get A Life.

Photo 13: During the first year we were in business together, John and I were introduced to J. Michael Straczynski. He was working on a new sci-fi series called Babylon 5. He had a 10-page treatment and a few colored pencil sketches. He was prepping to pitch the show to the networks, and wanted to have a broader presentation for his vision. John and I signed on to do design maquettes and test makeups. JMS made it very clear that he didn’t want “Star Trek”. He saw the aliens as being as far from human as possible. He wanted puppets and animatronics, not nose and ear applications.

There was no money for the pitch process, so we did it as side work for several years. Every few weeks the phone would ring and we were put “on hold” for a green light. But then it would go away. Finally we got a call from Robert Brown, a producer at Warner Brothers. This time it was actually going to happen, but after years of prep work, we now only had 6 weeks to make 60 characters. Oh, and all of the design work we had done was scrapped and we were starting over!
There ended up being huge internal feuds over the actor vs. puppet concepts, and in the end majority of the characters ended up as make-ups, with the puppets being used in a few rushed scenes to show the scope of the universe in which the story took place.

We were able to convince production that we could still pull of “movie quality” make-ups on television production time. G’Kar is one of the best examples, being a full head application that we were able to have camera ready in under an hour.

Photo 14: B5 was one of the shows that helped me evolve the concept of the BarnYard. The project was very make-up and puppet oriented, yet there was still room in the designs for model making and wardrobe-based characters. Ordinarily, these things would be handled by other shops specializing in those categories. But I felt it was important to keep all of the characters under one roof, so I split the shop into make-up, puppet, model, and costume sections. Ambassador Kosh is a great example of how the model shop was used to create characters. I sculpted him in clay, molded it to pull a fiberglass shell, then worked with Ron Mendell to construct the mechanical parts. I have always referred to this character as my ode to a 57 Chevy painted by Louis Comfort Tiffany.

Photo 15: It doesn’t happen often, but every once in a while I actually end up IN FRONT of the camera! I was cast in the role of the Mimbari assassin who attempt to destroy the space station. Being ratcheted across the room and set on fire was not the most fun, but having the moment captured on a trading card is definitely a career highlight!

After we shot the pilot, there was over a year lag before WB decided to pick it up for series. The studio declared that they didn’t want a “bunch of kids” handling their make-up department, despite all the great press and awards. So negotiations for doing the series fell through. I was only 20 at the time, but it still felt like a burn after all the groundwork we had done. In hindsight, I’m glad I got to set the initial tone for the B5 aliens and then move on to new and interesting things.

Photo 16: Criswell and I did a series of animatronic projects, including a movie for the producers of Spaced Invaders, called Adventures in Dinosaur City, and the live stage show version of Teenage Mutant Ninja Turtles. These two projects caught the eye of Jim Henson productions, which had done the actual TMNT suits for the films, and were working on a project called DINOSUARS. They had started the production in London, but were in the process of moving it to Los Angeles, and wanted some locals to helm the LA Creature Shop.

I sculpted many of the dinosaurs, and became the paint shop supervisor for the first few seasons. This photo shows my typical morning: I had a pre-call, getting to the shop before the film crew got to set, usually around 5am. I would have to go through every head, body, hand, and foot, checking for damage that had been repaired the night before, and repaint it. Yes, that’s my real hair. The only thing more embarrassing are those pants. Seriously, if I could go back in time to 1991, the only thing I would change would be to get myself a pair of jeans and a pair of scissors!

Photo 17: Criswell opted to stay in the Henson camp after Dinosaurs wrapped, and I moved on to form my own shop. The interesting thing about Hollywood is that every time you switch ladders, you have to start from a few rungs lower then where you just were. So I went from being a staff member on one of the most expensive fx shows ever made to being the title card fx guy on one of the cheesiest movies ever made! But you have to start somewhere. This is my interpretation of the Wasp Woman for the Roger Corman horror flick of the same name.

Photo 18: The basic mantra for my new shop became “Small pieces of big movies, big pieces of small movies!” It definitely allowed me to do more things. I was also able to stay very diverse, which has always kept the job interesting. This photo shows two design models I built for Warner Brother’s first attempt to make Speed Racer as a live action movie. At the time, Johnny Depp was playing the title role. I think Nicholas Cage was slated to be Racer X, and these were two proposed designs for his car. The amazingly talented Tim Flattery was supervising the X racer designs, and we created many versions. The producers were always afraid that the different designs looked like the Bat Mobile, but we realized that any black car with fins on it looked like the Bat Mobile! These two were my favorites.

Photo 19: Speaking of the dark knight, "Batman Forever" was when I moved into set design. This is the design model I did for Val Kilmer’s version of the bat cave. Ron Mendell and I got to work together on this project again, and we built detailed models of all the sets for that film. Say what you will about this departure from Burton’s vision, but you have to admit that Production Designer Barbara Ling created a pretty epic version of Gotham.

Photo 20: Besides doing the set models, I got to freelance on a lot of the props. I made a ton of bat weapons, but this photo shows some of the rarely seen Riddler props. Or, more accurately, Guesser props. In the film, the faux merchandise versions of the fictional Guesser ultimately inspire the design theme for Jim Carey’s character. Every prop, such as the bank, the jack in the box, and the snow globe, were shot individually, but I think only the bobble head and the life sized fortuneteller version get any screen time.

Photo 21: Despite the fact that the Riddler snow globe ended up on the cutting room floor, prop master Brad Einhorn liked them enough to offer me what to this day I still consider to be one of the greatest challenges I have ever had: the Gotham City Atlas snow globes for Batman and Robin. The globes were custom blown glass, designed with a small cat’s eye shaped opening that could easily be concealed in the bronze statue’s shoulders. Each building was made individually, and the city had to be assembled like a ship in a bottle. The buildings all had dozens of little LED lights that wired down to a battery hidden in the statue’s back. Then the whole thing had to be leak proof. Water, electricity, super fragile glass. I feel like I still need therapy just thinking about them! Creating the prototype was a hair-raising experience. Then I had to make 11 more!

I carried these things to set like delicate eggs. Then production said, “You should probably make some more, cause Arnold is going to smash a bunch of them!”

Photo 22: I ended up doing a lot of the hand props for Governor Schwarzenegger’s Mr. Freeze. Lots of water clear casting. Never easy to do. But I got a few really cool pieces out of the gig, including this ice sculpture of the doctor’s wife. I have a great Joel Schumacher story that goes with this piece, but it’s only really funny in person. Ask me to tell it to you next time we run into each other!

Photo 23: Arnold held a lot of my pieces for that film, but I never imagined that I would have to hold some of his for the next one! This is me and my team doing the Govenator’s body cast for Jingle All the Way. HBO was there to film behind the scenes, and of course my close up was taken right as I am plastering Arnold’s, um, special area. I tried to be quick and subtle about it, but Arnold thought it would be funny to call me out. I swear I speak the truth when I tell you these where his words verbatim, “My bicep has had plaster rubbed on it sixteen times, but my willie thirty nine! What the hell is going on down there, little man!?!” Imagine that in an Austrian accent. I was completely embarrassed. But now I think of it as one of the best stories ever!

Oh, and the guy to the right is my buddy Ken Scott, who was Raphael in TMNT: Secret of the Ooze!

Photo 24: Okay, so this jump in the timeline is sort of a cross-pollination of the last two topics. While I was working on Batman, I had the realization that merchandising was really were the big money was at. Creating the designs, props, and sets was really fun, but it was always a one-time paycheck. I would build a bat weapon, and as happy as I was for the pay I received, I discovered that the toy and collectible companies would take what I did and turn it into potentially millions of dollars. So I decided to try and move in that direction, also.

I did a lot of freelancing for companies like Mattel and Ron Lee, but in 1994 I established my own company, Legends in 3 Dimensions. It was a sculpture house, specializing in ¼ scale busts. The concept I had was to create high-end art pieces of pop culture characters in such a way that they could fit into sophisticated environments. After all, lawyers and doctors can be film and comic book fans, too. But would you trust your doctor if he had a desk covered in action figures? I thought there might be a better chance of things like this endoskeleton replacing the bust of Beethoven on the bookshelf.

Photo 25: Being an avid collector myself, I didn’t want to rehash my favorite characters without being able to bring something fresh to the marketplace. So I had this idea that I wouldn’t do a sculpture unless it was somehow directly connected to the production of the source material. One of the best examples of what I intended is this bust of Locutus of Borg. I actually sculpted the original in Patrick Steward’s trailer during the filming of First Contact. He would come in between takes and sit for me, making comments and changes as I went. He also signed the certificates of authenticity with me, which, I think, makes it pretty authentic!

Photo 26: It’s the little things that make me the happiest, and I have piles of random clips from where my work has shown up that I seem to treasure the most. If you got this Borg coupon in your visa bill at some point, you most likely tossed it. I’m cool with that! I just find it amusing that I actually ended up on junk mail!

Photo 27: When I first started L3D, my partner and licensing guru Henry Unger asked me to make a wish list of all the properties I would love to create product for. I think I had about 30 in all, and of course, the list started with Star Wars. I figured we'd get five or six of the licenses, and I never imagined that Star Wars could ever be a real possibility. Well, be careful what you ask for! Henry got me all 30, plus 10 or so more, including my dream of dreams, SW. This was in the mid 90’s, when there wasn’t a lot going on with the property, and Lucasfilm was very open to the ideas I had for hard-core fan friendly collectibles. I really wanted to move away from the central characters, as much as I love them, and dive into the wealth of secondary characters that, as of that point, hadn’t really gotten any attention other than a 3 ¾ inch action figure from the original line up. I started with this Boba Fett, and if I could I would still be working on more!

Photo 28: I have been a huge SW fan since the first time I saw the film as a child, and I’m pretty sure that was the same day I decided that I wanted to be a filmmaker. But not just any kind of filmmaker, THAT kind of filmmaker. What I loved about Star Wars was that every element was from the imagination. The sets, costumes, vehicles, every fork they eat with, every weapon they wielded was custom made. And you believed it. I knew I would make my own movies, but I also really wanted to be a part of the Star Wars universe. So you can imagine how thrilled I was when Lucasfilm chose to do a cover story on me and the L3D busts! I think I even did a short “how to” in the article, which was like a mini version of the BarnYard blog!

Photo 28a: People always ask me why I don’t care about giving away trade secrets and revealing my techniques. I guess I don’t really consider what I do a secret, and I hope that within the community of artists, sharing techniques will lead to discovering new and improved ways for everyone to do things. I think Star Wars was also the inspiration for me feeling that way. It seems that Lucas was always creating behind the scenes specials and special effects documentaries, “art of “ books and “how to” magazine articles. I would not be the person I am today without that stuff. To me, “the making of “ is synonymous with Star Wars itself. I guess that’s why I chose to show steps in the bust creation process for the Star Wars certificates of authenticity.

Photo 29: I created over 50 pieces in 4 years under the L3D banner, (so I should probably dedicate a blog entry just to those in the future!) but I think the best piece to segue this blog would be the Battlestar Galactica. I’m sure it’s hard to imagine, but it was only a few years ago that BSG was considered by Universal to be a “dead property”. The franchise had laid dormant since the short-lived spin-off GALACTICA 1980, and there hadn’t been any merchandise for 15 years.

Monogram released an injection molded styrene model kit of the Battlestar in 1978, which went out of production as soon as the original series was cancelled. Again, hard to imagine, but there was actually a time with no eBay or Google, so fans that wanted a collectible from the past had to scour thrift stores, conventions, and collector trade papers. The Galactica was pretty hard to come by. I think I spend $450.00 for an open box version in the early nineties. I felt that the fan base was probably in some proportion to that of Star Wars, as the kids that became the SW generation all got their sci-fi fix from BSG on TV. There was just no supply for the demand. So I convinced Universal to let me do a more screen accurate series of collectibles at a more accessible price.

Once again, I called Mr. Mendell, the best model maker I know. Together we crafted the first two pieces of the series, the Battlestar and the Cylon Base Star, which was also an insanely difficult to find 1978 kit.

Photo 30: And here is where the story gets interesting! At the same time I was forming L3D, I was working with Image Comics. The infamous Rob Liefeld brought me in to create “Hollywood quality” props and costumes of his Extreme Studios characters for the convention circuit.

I made a lot of great friends at Extreme, and it was a really inspiring place to hang around and talk shop. Everyone was experimenting with this new revelation called “Photoshop”, and computer coloring. Rob and I would talk about movies and television for hours, as he would draw issues of Youngblood or Prophet. A common conversation in the bullpen was BSG, and Rob and I often talked about using our combined influences to bring the series back to television. In 1994, the focus turned to trying to do so through comics and merchandising. I got the collectible license for L3D, and Rob got the comic rights for his Maximum Press studio. I sat in on many of the initial story meetings with writer Bob Napton and editor Matt Hawkins. The first arch of the new BSG series, The War of Eden, was so successful, Universal put BSG back on the hot list and started reissuing old licenses to new vendors. Revell re-released the Monogram Galactica model kits for under $20.00 each, totally taking the wind out of my L3D “only merchandise available” sails. (My Galactica was a prepainted cold cast porcelain statue with pewter parts retailing for $129.00) I had to cancel the rest of the Galactica line, so my Viper, Raider, and Cylon bust never saw the light of day. So I learned that fandom and business sense are two traits that need to be separated at times to create a successful venture!

I was still enough of a fan, though, to pitch Rob a storyline for the second arc of the Maximum Press BSG comic. The mini-series was titled “The Enemy Within”, published in 1995, and it focused around a lost pilot who claims to be the last of the 13th tribe. He seduces Athena, and works his way into the favor of the council. His arrival creates a rift among the Galactica survivors, those with hope against those without trust. The latter turn out to be right as Apollo discovers that this imposter is actually a human cyborg created by the cylons to get inside their ship as well as their heads. Sound familiar? Well, we’ll talk about that later, too…

Photo 30a: Comic conventions are huge events these days, with hundreds of thousands of people attending cons in a single weekend. Whether you are pro or con (no pun intended) Image Comics, you really have to give those guys credit for making that circuit what it is today. Up until the legendary “X-Odus” by Liefeld and co. in the early nineties, the average convention was just a few hundred dudes looking through white cardboard boxes of Golden Age B&Cs. Trust me, I was one of those dudes! But when the Image thing burst on to the scene, it was suddenly like a rock concert! All the major players had to step up their game to stay in the spotlight. Bigger booths, more swag, actual live women dressed as characters! It was a whole new world. And, for better or for worse, even the Image partners were in competition with each other. Of course, Rob went all out, and I had the benefit of traveling the world with the characters I brought to life, like this 9’ tall Badrock from Youngblood, and the 40’ Youngblood Battlecruiser behind him!

Photo 31: Image was having its ups and downs, so in 1998, Matt Hawkins and I decided to branch out and form our own studio. We created a slate of titles, and a companion series of action figures. I’ll have to get into details later, because this, too, is a huge tangent, but I wanted to show my favorite title, BLUE. It’s the story of a girl who discovers that the fate of the universe is on her shoulders, but she is having a hard enough time just dealing with growing up. I did this with Edwin Rosell and Jason Johnson. Drew Struzan did the covers. Oh, Drew! My favorite artist in the history of art! He should be yours, too! I’ll put up a link to his site to prove it…


31a: Speaking of super heroes, I finally got to direct a television show, thanks to my great friend Dave Blass. He recommended me to helm the series finale for Sci-Fi channel’s Black Scorpion. Produced by Roger Corman, the series was about a cop who lost her father to a criminal, and becomes a vigilante dressed as a creature of the night. Stop. I know what you are thinking. But how about that Michelle Lintel…


Photo 32a/b: I love creating characters, but I also have this secret desire to create a version of every famous pop culture character ever. But not just as a tribute, I set the goal at making it only count if it’s for a consumer product. Impossible, I know. But you have to have goals! If there ever were a chance of me pulling it off, though, it would have to be via my friends that manufacture food and beverage merchandise for theme parks. Because of that contract, I have crafted product for almost every major theme park in the US, and many more thought the world. This has allowed me to do renditions of icons from Disney, Pixar, Sesame Street, Looney Tunes, Universal Monsters, Hanna-Barbera, and more. I also scored the 7-11 contract for summer movie straws, so that opened up the Marvel universe, and allowed me to participate in things like Transformers, Terminator, and G.I. Joe.

Photo 33: When I was working on Drew Struzan’s biography (Drew Struzan: Oeuvre, Dreamwave publishing, 2005) we joked about what my biography would be called if I was ever lucky enough to get one! The title “One Hundred Thousand Things” was the funniest to me, because the number seems so far fetched. But my producing partner, Sheri Bryant, did some quick math. She said that if we counted by original pieces, and not by overall product, I was well on my way! She used my prototyping work for Jakk’s Pacific WWE figures as an example. Although I consider that to be a single project, I actually produced close to 700 individual items for them.

Photo 34: Some projects are big with many small parts, taking years to do, like the WWE figures. Other projects are small, lasting only weeks, to create one giant product! If there are any hockey fans reading this, you may recognize this castle that the LA Kings skate out of at the beginning of every home game this season.

Photo 35: And just like there are films that are worked on for years, there are also commercial projects that turn around overnite! I impregnated this dude a few years ago for an Xbox campaign. Wait…that didn’t sound quite right…

Photo 36: You may think I built this giant “G” out of ego, but it was actually for the recent Spike Lee Gatorade commercials. I made 2 in two days, the other was with the famous orange lightening bolt. I sooo wanted to keep this, but it ended up in the lobby of the ad agency.

Photo 37: I thought I would throw this in there just to touch on one of the other things I like to do. The first guitar I ever made was for Eddie Van Halen, and it was the most amazing thing to watch him play it on stage. Whenever I get the chance, I try to add a new design to my line up. Most are one of a kind, but every so often I get to put one into limited production, like this Devil Girl I did with ESP Guitars. It’s ended up on a bunch of magazine covers, even a few album covers, but I think the coolest place it’s ever been is in the hands of composer Danny Elfman.

Photo 38: I have to say that the most frequent question I get asked is which outlet of creativity do I like the most? The truth is, it’s the combination of them all that makes it the most fun. The different venues come and go in waves, but I couldn’t imagine ever having to consciously decide to stop doing one of them. But in the end, it’s the film work I am most drawn to, probably because it is the one outlet that allows me to combine all of my favorite mediums. At every level of film production, the main objective is to tell a story. I love the challenge of doing this, even when I am not the writer or director. This set design model I built for Tomb Raider, based on a Matt Codd design, is a great example. I wanted to present the ideas in such a way that even a momentary view sets the imagination in motion. Everyone who looks at this may have a different version of the story that is about to take place within the image, but the potential for a story is there. Or, at least I hope so!

Photo 39: I always love working with Matt Codd, and I feel like the models based on his illustrations were always my best. This is probably one of the coolest of them, although there are many, and it was hard to choose! This was the design model for the submarine in Disney’s Atlantis. I’d love to post more images of this some time, because there are little environments inside all the tiny windows, and detailed, lit up hatches underneath. You can still see this model in a plexi case if you wander around the Disney animation building. It was my first experience working on a Disney animated film, which was actually my childhood dream prior to seeing Star Wars!

Photo 40: Despite the many films I have worked on, there are very few that I can say I am 100% satisfied with the complete end product. Even fewer that I am actually proud to have worked on. At the top of that short list would have to be CONTACT, based on the Carl Sagan novel and directed by Bob Zemeckis. I personally thought that the film handled all of the delicate concepts of science versus faith with amazing aptitude. And Jodie Foster was incredible, as always. I had the honor of making the space suit that she wore to protect her in the pod.

Photo 41: Which brings us back to Spielberg. When Steven decided to complete Kubrick’s vision of Artificial Intelligence, he only brought on 3 people to initiate the design development. Production Designer Rick Carter, illustrator Warren Manser (The Matrix, Spiderman) and I got to comb through 20 years of Mr. Kubrick’s personal notes and sketches, helping piece together the puzzle the legendary director had left behind. The project took almost 18 months, and I got to build dozens of fully detailed concept models. My favorite was this bridge to Rouge City.


Photo 42: My design model was shipped to the VFX guys at Lucas’s ILM, and they scanned it to create this final version for the film. Steven felt this image captured the tone of the whole movie, and it ended up on the poster. Being able to participate from the ground floor in a project of this magnitude was a dream come true, but it also got me thinking about what it was I was really after. I love working on all these films with these amazing people, but I really wanted to branch out on my own and create things that I could truly call my own. The blockbuster movies treated me well, but they are very consuming, and in the end, I was always just executing a piece of someone else’s vision. So after A.I., I decided I would get my ass in gear and start making my own films.

Photo 43: I’ve been fortunate enough to have made a few so far, with many more on the way. I try to make films that focus around themes that also allow me to still do all the things I love, like make-up, models, and puppets. This little guy is the title character from my film, LABOU. The making of this movie was one of the most rewarding experiences of my life. I got to work with my best friends and create the movie I wanted to make. Some people will like it, others will hate it. But what you watch is what I wanted you to see, and that makes me happy.
That’s the most I think any artist can ask for, and I hope that there are a few tips or techniques within my blog entries that help other artists get closer to reaching their goals.

Please always feel free to ask questions or offer suggestions in the comments section. And let me know if there are any past projects, either mentioned above or ones I haven’t talked about at all, that you may be interested in hearing more about. I have tons of images that I’d love to share!

Oh, and keep an eye out for that video blog, coming soon!